Between those two games, it suddenly became because everybody wanted to get a piece of that. It's not like there was a bunch of games in that category! It was really scattered every once in a while, one would exist. To me, the fighting game genre wasn't even a genre, really. And before that was Karate Champ, but that was a number of years before that. Street Fighter II really invigorated things, and that was a big inspiration for us in doing Mortal Kombat we wanted to make a more gritty, bad-boy version of Street Fighter. We caught up with series co-creator Ed Boon to talk about the series' bloody roots, its fascinating evolution, and its current status as one of the industry's heavy hitters.īefore we jump into Mortal Kombat, can you describe how you viewed the fighting game genre and arcade culture as it existed in the '80s and early '90s? Now, 30 years into the series' existence, Mortal Kombat has proven it's here to stay as one of the preeminent players in the fighting game space. The Mortal Kombat franchise has continued to grow and evolve, showcasing massive staying power in a sometimes ruthless industry. The series became notorious for its spine-ripping, heart-grabbing, limb-chopping action, but beneath the controversies and the hearings was a technically sound, capable fighting game. One of those franchises was Mortal Kombat, a bloody, gory fighting game that took concepts from other fighting games and dialed them to 11. Inspired by series like Final Fight, Kung-Fu Master, and Karate Champ, the fighting genre emerged in arcades, buoyed by a few significant players in the space. In the early '90s, the fighting game genre was a far cry from what it is today.
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